If you were to get max rolls on LPS on every gear piece, you would get about 70k LPS. So now we gotta ask, how much damage could we actually get out of these? Ok, this item basically takes your Life per Second, multiplies it by 7.5-10, and deals that to everything around you. And you might need it to be THAT strong to warrant losing your Life Regen. Death’s Bargain is just one item, so it can’t be THAT strong. The mechanics on Death Bargain’s are interesting enough to make the item at the very least the core of some niche builds, but why isn’t the item seeing play? It gives you something unique which has the potential to open the possibility for very different builds. You no longer regenerate Life.”ĭeath’s Bargain takes your Life per Second (LPS), and turns it into a completely different stat. “Gain an aura of death that deals 750–1000% of your Life per Second as Physical damage to enemies within 16 yards. You only need to take a look at it’s unique legendary ability to understand how cool the concept is, and how the same item would lack any kind of practical application. Death’s Bargain…one of the coolest useless items in Diablo 3.
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